![bring sajuuk to bear bring sajuuk to bear](https://i.ytimg.com/vi/9GLmboCnLQY/maxresdefault.jpg)
Scouts or collectors can do a lot of damage to specific targets, if you're in dire need (like if you need to blast large rocks in a hurry). Kamikaze is a good way to get out from bad spots. Be wary of Missile Cruisers, if you follow a fighter-heavy strategy. Capital ships are enough to eradicate enemy capital ships,frigates&corvettes, while swarms of Scouts engage/distract the rest. Repair corvettes as support.Ībout Frigates, after a while I stop using them. Use scouts and multiple salvettes as bait. You will have enough ships to take head-on big assaults and capturing even more of 'em, a snowball effect. I've never succedeed in capturing the Transport, though.Īfter that, HW 1 is 'easy'. The first real enemy in HW 1 is the fleet that destroyed Kharak- be slow and metodical with them, avoid quick attacks and slowly erode their numbers. Kadeshi frigates are a blast- focus on them for capture. Capture all the Turanic Ion frigates (they're slow as hell, but in Wall formation they are effective). 'Distraction' is vital for capturing.Ĭapture capture capture. Scouts cad do everything- harass, and in open formation and evade stance be vital to distract bigger ships until your salvettes (Salvage Corvettes) gang on them. Small wings of bombers can be a knife for gutting tough foes. Avoid Interceptors, they're not cost-effective. Use Scouts (Light Interceptors!) as bait and quick strike force. Beauty of HW is using different ship combinations!) I never used corvettes in my playthroughs, but from some tests they seem to be effective (SCO was right about their use. Bar gimmick ships, Acolytes are so damn flexible that you barely need anything else bar capital ships. Generally coordinate multiple fleets, one or more serving as kill fleets for stuff you don' want another (fast) as bait and a salvage fleet with backup if it's very hard to capture without taking drip drip damage (like carriers).Ĭata is far easier than HW 1. A fleet of salvage corvettes 'guarded' by two repairs corvettes (they can also capture it's their special ability X or something) Don't waste them, but 'wasting' them to capture a missile launcher is often a good idea.Īnother (wasteful) way: many small resistant corvettes on evade mode harassing a single isolated enemy will often allow the fleet of salvage corvertes to attach. Your salvage corvette fleet is your lifeblood.
![bring sajuuk to bear bring sajuuk to bear](https://i.imgur.com/8I6lLk4.jpg)
They move in one direction, the prey takes the bait, gets damaged because the globular formation can shoot backwards when guarding a moving target with the front lasers(bug), thereby slowing them once enough damage has been done the corvettes rape the enemy from behind (unless it's a missile launcher and even then, it's possible with multiple baits). For instance: Make a speed comparable to your salvage corvettes formation that can bait them (a globular formation guarding a single salvage corvette at the center you move with hotkeys works well).